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Wind Blade Fox
Wind Blade Fox
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 10%
HP 39 Jewels 0
PATK 30 PDEF 0
MATK 10 MDEF 0
DEX 10 AGI 6
CRIT 10 LUCK 40

Job Mastery Bonus

HP26%
PATK6%
DEX2%
AGI2%
CRIT4%

Attack

Attack (Tanosuke)
Slash
1.4 * PATK

Abilities

Wind Arts
Wind Arts for use with this job type only
Skill Description
Wind Slash ATK on enemies in area around self that grows more powerful the fuller own Jewels are [Area: Diamond (5), Height Range: 2]
1.4 * PATK [130% - 160%]
Charges : 3
Wind Slash ATK on enemy that grows more powerful the fuller own Jewels are & greatly raises Jewels Obtained for three turns & increases in power if own MOVE has been raised [Range: 5, Height Range: 2] (Learned at ability Lv7)
1.4 * PATK [120% - 140%]
Charges : 3
Wind Slash ATK on targets within area that grows more powerful the fuller own Jewels are & lowers Slash Res for three turns [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv14)
1.4 * PATK [115% - 130%]
Charges : 3
[Unmaxed Enlightenment Gate 5]
Jewel Dmg to enemy after moving & 5-hit Wind Slash ATK that grows more powerful the fuller own Jewels are & interrupts skill cast [Range: 5, Height Range: 2] (Learned at ability Lv20)
1.4 * PATK [136% - 173%]
Charges : 3
[Maxed Enlightenment Gate 5]
Absorbs Jewels after moving & 5-hit Wind Slash ATK that grows more powerful the fuller own Jewels are & interrupts skill cast [Range: 5, Height Range: 2] (Learned at ability Lv20)
1.4 * PATK [200%]
Charges : 5
Basic Wind Arts Techniques
Wind Arts for use with all job types
Raises Slash ATK Power/Evasion Rate after moving until receiving an attack [Move Area: Diamond (9), Height Range: 3]
Charges : 3
Inflicts powerful Blind on enemy units within area & lowers Wind Res for three turns [Range: 6, Area: Diamond (5), Height Range: 2] (Learned at ability Lv10)
Charges : 3
Inflicts Sleep on enemies in area around self (greatly lowers All DEF while Asleep) [Area: Square (3), Height Range: 2] (Learned at ability Lv20)
Charges : 1
Concentration "Idleness"
Support Ability for use with all job types (Learned at Rank 3)
Greatly raises PATK/Strong vs Demons & raises Evasion Rate & lowers All DEF & grants permanent Jewel Auto Charge when evading an attack (Stackable up to 5x)
Facsimile "Sink or Swim"
Reaction Ability for use with all job types (Learned at Rank 6)
Preemptively raises Evasion Rate for two turns when attacked & MOVE +1 (Stackable up to 2x) & also activated by Skill ATKs

Units With This Job

Tanosuke Tanosuke

Related Jobs

Equipment

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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
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Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. DisableCondition
  4. Support
  5. CureCondition
  6. Heal

Buff Priority

  1. None
  2. Initial Jewels
  3. PATK
  4. HP
  5. Max Jewels
  6. HP

Condition Priority

  1. Paralyze
  2. Petrify
  3. Daze
  4. Charm
  5. Silence
  6. Sleep
  7. Quicken
  8. Delay
  9. Stop
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk