| Prodigious Savant Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
| HP | 19% |
|---|---|
| MATK | 4% |
| MDEF | 6% |
| CRIT | 2% |
Attack
- Savant Basic ATK
- Basic Savant ATK
- 1.4 * (MATK + LUCK)
Abilities
| Alchemia Theory |
|---|
| Alchemia Theory techniques for use with this job type only |
| Skill Description |
Provides a shield to allies around self that blocks Dmg from 1 attack that lasts for 3 turns. (Area: Cross (3), Height Range:3) Charges : 3
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Provides a shield to target ally that absorbs a fixed amount of Dmg and lasts for 3 turns. [Range: 5, Height Range: 3] Charges : 3
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Restores a large amount of HP to units in the target area but has a low chance of inflicting random status. [Range: 5, Area: Square (3), Height Range: 3] (Learned at ability Lv3) Charges : 5
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Light Mag Dmg to units in target area and decreases CT by 50% of affected units. [Range: 5, Area: Diamond (5), Height Range: 3] (Learned at ability Lv5) 1.4 * (MATK + LUCK) [105% - 115%] Charges : 3
Cast Time : 400 |
[Unmaxed Enlightenment Gate 5] Inflicts Light Mag Dmg on enemies across the map & lowers their MDEF for 3 turns. (Learned at ability Lv11) 1.4 * (MATK + LUCK) [25% - 40%] Charges : 2
Cast Time : 500 |
[Maxed Enlightenment Gate 5] Light Mag ATK on enemies across the map & lowers their Magic Res for 3 turns (Learned at ability Lv11) 1.4 * (MATK + LUCK) [40%] Charges : 2
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| Basic Alchemia Theory |
| Alchemia Theory techniques for use with all job types |
Raises PATK of target unit's next attack. [Range: 5, Height Range: 3] Charges : 5
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Raises MATK of target unit's next attack [Range: 5, Height Range: 3] (Learned at ability Lv3) Charges : 5
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Raises DEX of target unit's next attack. [Range: 5, Height Range: 3] (Learned at ability Lv5) Charges : 5
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Greatly raises MATK and Evasion on self for 1 turn (Learned at ability Lv7) Charges : 3
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Inflicts 3-hits of Light Mag Dmg that ignores MDEF on target. [Range: 5, Height Range: 3] (Learned at ability Lv11) 1.4 * (MATK + LUCK) [90% - 110%] Charges : 3
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| Auto Alchemia Barrier |
| Reaction Ability for use with all job types (Learned at Rank 3) |
Chance of reducing Dmg received when attacked and reacts to skills
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| Paragon |
| Support Ability for use with all job types (Learned at Rank 5) |
Raises Light Element Dmg, MDEF and LUCK
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| Preemptive Strategy |
| Support Ability for use with all job types (Learned at Rank 7) |
Raises own AGI and lowers Jewel Cost for three turns after appearing on map
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Units With This Job
Related Jobs
Equipment
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| Level 11 |
AI Priority
Skill Priority
- Support
- FailCondition
- DisableCondition
- Damage
- Heal
- CureCondition
Buff Priority
- HP
- Initial Jewels
- PATK
- None
- HP
- Max Jewels
Condition Priority
- Stop
- Quicken
- Delay
- Petrify
- Daze
- Charm
- Paralyze
- Sleep
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk