thealchemistcode
Little Rookie
Little Rookie
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 25%
HP 35 Jewels 0
PATK 45 PDEF 25
MATK 0 MDEF 25
DEX 15 AGI 17
CRIT 25 LUCK 45

Job Mastery Bonus

HP28%
PATK5%
AGI2%
LUCK5%

Attack

Attack (Bell Cranel)
1.5 * PATK

Abilities

White Rabbit
White Rabbit techniques for use with this job type only
Skill Description
ActionAbilityIcon Damage Type Physical Attack Type Slash Spear Rush
AbilityJewels28
Slash ATK on enemy that ignores DEF after moving & interrupts skill cast & raises All DEF for two turns [Range: 6, Height Range: 2]
1.5 * PATK [120% - 150%]
Charges : 3
Consumes own HP to perform 2-hit Slash ATK on enemy after moving & Absorbs Jewels & sets PATK to 0 for one turn [Range: 3, Height Range: 2] (Learned at ability Lv3)
1.5 * PATK [120% - 140%]
Charges : 3
3-hit Slash ATK on target with area & inflicts Daze [Range: 3, Area: Rectangle (2x5), Height Range: 2] (Learned at ability Lv5)
1.5 * PATK [145% - 170%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Flame Crush
AbilityJewels24
Fire Mag ATK on enemy & inflicts Alchemic Crush [Range: 6, Height Range: 3] (Learned at ability Lv10)
1.5 * PATK [115% - 130%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Quick Fire
AbilityJewels38
[Unmaxed Enlightenment Gate 5]
Fire Mag ATK on targets within area & Power increases with number of targets & inflicts Bind [Range: 4, Area: Lateral (3), Height Range: 2] (Learned at ability Lv15)
1.5 * PATK [140% - 180%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Firebolt
AbilityJewels38
[Maxed Enlightenment Gate 5]
Fire Mag ATK on enemy units within area & raises power according to number of targets & inflicts Bind & greatly lowers chances of buffs on targets for three turns [Range: 4, Area: Lateral (3), Height Range: 2] (Learned at ability Lv15)
1.5 * PATK [180%]
Charges : 5
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Fighting Flame
AbilityJewels40
3-hit Fire Mag ATK on enemies within area (Only usable when HP is 50% or below) [Range: 3, Area: Diamond (7), Height Range: 2] (Learned at ability Lv20)
1.5 * PATK [160% - 220%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Blue Flame
AbilityJewels50
Penetrating extremely powerful Fire Mag ATK on enemy unit (Usable only when HP is below 25%) [Range: 4, Height Range: 3] (Learned at ability Lv20)
1.5 * PATK [390%]
Charges : 2
Basic White Rabbit
White Rabbit techniques for use with all job types
Recovers a portion of own Jewels
Charges : 1
Greatly raises Mag/Fire Res of allies in area around self [Area: Cross (3), Height Range: 2] (Learned at ability Lv10)
Charges : 1
Breaks enemy's Shield & removes Buffs [Range: 6, Height Range: 2] (Learned at ability Lv15)
Charges : 3
Triples All ATK for one turn (Learned at ability Lv20)
Charges : 3
Escape
Support Ability for use with all job types (Learned at Rank 2)
Raises PATK & raises MOVE/JUMP by 1
Adventurer's Parry
Reaction Ability for use with all job types (Learned at Rank 4)
Chance to set PATK to 1

Units With This Job

Bell Cranel Bell Cranel

Related Jobs

Equipment

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Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk