| Holy Knight Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
| HP | 19% |
|---|---|
| PATK | 3% |
| PDEF | 4% |
Attack
- Attack (SEI)
- 1.4 * PATK
Abilities
| Shield |
|---|
| Shield techniques for use with this job type only |
| Skill Description |
Recovers a portion of own HP & greatly raises PDEF/MDEF for one turn, but lowers Evasion Rate (Learned at ability Lv2) Charges : 5
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Light Slash ATK to enemy units within target area [Range: 3, Area: Cross (3), Height Range: 2] (Learned at ability Lv7) 1.4 * PATK [105% - 115%] Charges : 3
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Will survive fatal Dmg and stay alive on verge of death only once (Learned at ability Lv16) Charges : 1
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Light Slash ATK to enemy units within target area [Area: Diamond (5), Height Range: 2] (Learned at ability Lv20) 1.4 * PATK [120% - 130%] Charges : 3
|
| Basic Shield |
| Shield techniques for use with all job types |
Non-Type ATK & Stun to enemy units within target area [Range: 1, Area: Lateral (3), Height Range: 2] 1.4 * PATK [110% - 130%] Charges : 5
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Slash ATK to enemy units in target area & lowers enemy unit's PATK [Range: 1, Area: Lateral (3), Height Range: 2] (Learned at ability Lv10) 1.4 * PATK [65% - 85%] Charges : 3
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Slash ATK to enemy units within target area & lowers PDEF [Range: 1, Area: Lateral (3), Height Range: 2] (Learned at ability Lv20) 1.4 * PATK [65% - 85%] Charges : 3
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| Holy Knight Stance+1 |
| Reaction Ability for use with all job types (Learned at Rank 4) |
Chance of defending when receiving Dmg
|
| Guard Up |
| Support Ability for use with all job types (Learned at Rank 6) |
Raises PDEF & Max HP
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Units With This Job
Lambert,
Gane,
Dilga,
Lamia,
Chloe,
Zeke,
Saber,
Prompto,
Alphonse
Related Jobs
Holy Cavalier [Porta],
Holy Cavalier [Isaiah],
Muscly Paladin,
Holy Cavalier [Magi],
Scarlet Flame Battle Princess,
Holy Cavalier [Ark],
Holy Knight,
Holy Knight
Equipment
| Unlock Job | ||||||
| Level 1 | ||||||
| Level 2 | ||||||
| Level 3 | ||||||
| Level 4 | ||||||
| Level 5 | ||||||
| Level 6 | ||||||
| Level 7 | ||||||
| Level 8 | ||||||
| Level 9 | ||||||
| Level 10 | ||||||
| Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk