thealchemistcode
Engineering Operator
Engineering Operator
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 65%
HP 45 Jewels 0
PATK 0 PDEF 17
MATK 39 MDEF 2
DEX 20 AGI 8
CRIT 0 LUCK 20

Job Mastery Bonus

HP26%
PDEF2%
MATK6%
MDEF2%
DEX4%

Attack

Attack (Ryui)
Marksman
0.8 * (MATK + DEX)

Abilities

Maneuver
Maneuver techniques for use with this job type only
Skill Description
ActionAbilityIcon Damage Type Magic Attack Type Missile DarkElement Shadow Anode
AbilityJewels36
Dark Missile Mag ATK on enemy units within target area & absorbs MATK/DEX for three turns [Range: 3, Area: Cross (7), Height Range: 2]
0.8 * (MATK + DEX) [110% - 120%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Missile DarkElement Black Epsilon
AbilityJewels32
5-hit Dark Missile Mag ATK on enemy unit & 100% Hit & inflicts Bind & raises power when inflicted with Bind [Range: 5, Height Range: 2] (Learned at ability Lv7)
0.8 * (MATK + DEX) [125% - 140%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Missile DarkElement Deep Omicron
AbilityJewels30
Dark Missile Mag ATK on enemy unit that grows more powerful the lower own remaining HP is & absorbs HP [Range: 4, Height Range: 2] (Learned at ability Lv14)
0.8 * (MATK + DEX) [200% - 250%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Missile DarkElement Dark Cathode
AbilityJewels42
Dark Missile Mag ATK on units within target area & inflicts Support Nullification & nullifies Quicken/statuses for three turns for units hit with Dmg [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv20)
0.8 * (MATK + DEX) [130% - 155%]
Charges : 3
Basic Maneuver
Maneuver Ability for use with all job types
ActionAbilityIcon Damage Type Magic Attack Type Missile DarkElement Dusted Gamma
AbilityJewels26
Dark Missile Mag ATK on units within target area & 1 sq Knockback [Range: 5, Area: Lateral (3), Height Range: 2]
0.8 * (MATK + DEX) [110% - 130%]
Charges : 3
Removes all statuses inflicted on ally units in area around self [Area: Diamond (5), Height Range: 1] (Learned at ability Lv10)
Charges : 2
Raises Hit Rate/Missile ATK Power of Dark ally units in area around self until one attack is performed & raises Range/Height Range by 1 for skills with range extension [Area: Cross (3), Height Range: 2] (Learned at ability Lv20)
Charges : 1
Unique Magic
Support Ability for use with all job types (Learned at Rank 3)
Raises Range by 4 & raises power & skill use count for Maneuver/Basic Maneuver skills with Minimum Range: 4
Amorphous Manipulation
Reaction Ability for use with all job types (Learned at Rank 5)
[Unmaxed Enlightenment Gate 5]
After receiving Mag Dmg, chance of absorbing HP & moves target 2 sq back & also activated by Skill ATKs [Range: 5, Minimum Range: 4, Height Range: Unlimited]
[Maxed Enlightenment Gate 5]
After receiving Mag Dmg, absorbs HP & moves target 2 sq back & also activated by Skill ATKs [Range: 6, Minimum Range: 4, Height Range: Unlimited]
Red Dyed Flower
Support Ability for use with all job types (Learned at Rank 7)
Inflicts forced Bind on self for three turns after appearing on map & raises DEX/AGI/Jewel Auto Charge at start of own turn & raises Range by 2 (Stackable up to 3x)

Units With This Job

Ryui Ryui

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Support
  3. Heal
  4. FailCondition
  5. DisableCondition
  6. Damage

Buff Priority

  1. None
  2. HP
  3. HP
  4. Initial Jewels
  5. PATK
  6. None

Condition Priority

  1. Silence
  2. Petrify
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Stop
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk