| Engineering Operator Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
| HP | 26% |
|---|---|
| PDEF | 2% |
| MATK | 6% |
| MDEF | 2% |
| DEX | 4% |
Attack
- Attack (Ryui)
- Marksman
- 0.8 * (MATK + DEX)
Abilities
| Maneuver |
|---|
| Maneuver techniques for use with this job type only |
| Skill Description |
Dark Missile Mag ATK on enemy units within target area & absorbs MATK/DEX for three turns [Range: 3, Area: Cross (7), Height Range: 2] 0.8 * (MATK + DEX) [110% - 120%] Charges : 3
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5-hit Dark Missile Mag ATK on enemy unit & 100% Hit & inflicts Bind & raises power when inflicted with Bind [Range: 5, Height Range: 2] (Learned at ability Lv7) 0.8 * (MATK + DEX) [125% - 140%] Charges : 3
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Dark Missile Mag ATK on enemy unit that grows more powerful the lower own remaining HP is & absorbs HP [Range: 4, Height Range: 2] (Learned at ability Lv14) 0.8 * (MATK + DEX) [200% - 250%] Charges : 3
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Dark Missile Mag ATK on units within target area & inflicts Support Nullification & nullifies Quicken/statuses for three turns for units hit with Dmg [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv20) 0.8 * (MATK + DEX) [130% - 155%] Charges : 3
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| Basic Maneuver |
| Maneuver Ability for use with all job types |
Dark Missile Mag ATK on units within target area & 1 sq Knockback [Range: 5, Area: Lateral (3), Height Range: 2] 0.8 * (MATK + DEX) [110% - 130%] Charges : 3
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Removes all statuses inflicted on ally units in area around self [Area: Diamond (5), Height Range: 1] (Learned at ability Lv10) Charges : 2
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Raises Hit Rate/Missile ATK Power of Dark ally units in area around self until one attack is performed & raises Range/Height Range by 1 for skills with range extension [Area: Cross (3), Height Range: 2] (Learned at ability Lv20) Charges : 1
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| Unique Magic |
| Support Ability for use with all job types (Learned at Rank 3) |
Raises Range by 4 & raises power & skill use count for Maneuver/Basic Maneuver skills with Minimum Range: 4
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| Amorphous Manipulation |
| Reaction Ability for use with all job types (Learned at Rank 5) |
[Unmaxed Enlightenment Gate 5]
After receiving Mag Dmg, chance of absorbing HP & moves target 2 sq back & also activated by Skill ATKs [Range: 5, Minimum Range: 4, Height Range: Unlimited] |
[Maxed Enlightenment Gate 5]
After receiving Mag Dmg, absorbs HP & moves target 2 sq back & also activated by Skill ATKs [Range: 6, Minimum Range: 4, Height Range: Unlimited] |
| Red Dyed Flower |
| Support Ability for use with all job types (Learned at Rank 7) |
Inflicts forced Bind on self for three turns after appearing on map & raises DEX/AGI/Jewel Auto Charge at start of own turn & raises Range by 2 (Stackable up to 3x)
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Units With This Job
Related Jobs
Equipment
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| Level 11 |
AI Priority
Skill Priority
- Damage
- Support
- Heal
- FailCondition
- DisableCondition
- Damage
Buff Priority
- None
- HP
- HP
- Initial Jewels
- PATK
- None
Condition Priority
- Silence
- Petrify
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Stop
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk