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Cumulus Diviner is a variation of the Diviner Diviner job.

Cumulus Diviner
Cumulus Diviner
Job
Move 3 Jump 2
Avoid 0 Initial Jewels 75%
HP 2 Jewels 8
PATK -25 PDEF 12
MATK 0 MDEF 22
DEX 15 AGI 13
CRIT 5 LUCK 20

Job Mastery Bonus

HP20%
MATK7%
MDEF4%
AGI2%
LUCK2%
HP100

Attack

ATK Skills (Diviner)
Magic
1.4 * (MATK + LUCK)

Abilities

Weather Technique
Weather arts for use with this job type only
Skill Description
Raises Max HP of ally units in target area [Range: 3, Area: Cross (3), Height Range: 2]
Charges : 5
Cast Time : 360
[Unmaxed Enlightenment Gate 5]
Recovers a portion of HP for ally units within area around self & casts Auto Heal for three turns & casts Jewel Auto Charge (Low) [Area: Diamond (5), Height Range: 3] (Learned at ability Lv5)
Charges : 3
Cast Time : 500
[Maxed Enlightenment Gate 5]
Recovers a portion of HP for ally units within area around self & casts Auto Heal for three turns & casts Jewel Auto Charge [Area: Diamond (5), Height Range: 3] (Learned at ability Lv5)
Charges : 3
Cast Time : 500
Raises ally unit's CT by 100 [Range: 4, Height Range: 2] (Learned at ability Lv10)
Charges : 3
Cast Time : 350
Thunder Mag ATK to units within target area with power based on user and target's LUCK [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv15)
1 * (LUCK * 2 - Enemy's LUCK) [175% - 200%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Magic WaterElement Rain Snail
AbilityJewels50
Water Mag ATK with chance of inflicting Slow on all enemy units [Area: Whole Map, Height Range: Unlimited] (Learned at ability Lv20)
1.4 * (MATK + LUCK) [12% - 18%]
Charges : 2
Basic Weather Technique
Weather arts for use with all job types
Wind Mag ATK on enemy unit with Dmg based on how low own HP is [Range: 4, Height Range: 2]
1 * (Max HP - Current HP) [140% - 160%]
Charges : 6
Fire Mag ATK (strong vs plants) to units in area around self [Area: Square (3), Height Range: 2] (Learned at ability Lv7)
1.4 * (MATK + LUCK) [100% - 115%]
Charges : 4
Raises Poison Res by 100 for an ally unit for one turn (Excluding Self) & raises Area ATK Res/Evasion Rate [Range: 3, Area: Cross (3), Height Range: 1] (Learned at ability Lv15)
Charges : 2
Lowers COMBO Area/Hit Rate/probability of activating Reactions for all enemy units for three turns [Area: Whole Map, Height Range: Unlimited] (Learned at ability Lv20)
Charges : 1
Rainbow Bridge
Support Ability for use with all job types (Learned at Rank 2)
Raises power of attacks of all elements
Mirage
Reaction Ability for use with all job types (Learned at Rank 4)
Chance of performing a preemptive strike that lowers attacker's PATK/MATK when being attacked [Range: 1, Height Range: 2]
Clear-Air Turbulence
Support Ability for use with all job types (Learned at Rank 6)
Greatly raises Max HP & greatly lowers PATK/MATK

Units With This Job

Klima Klima, Fairily Fairily

Related Jobs

Diviner Diviner, Solar-Ecliptic Diviner Solar-Ecliptic Diviner, Cumulonimbus Diviner Cumulonimbus Diviner, Charming Mage Charming Mage

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Support
  2. Damage
  3. Heal
  4. FailCondition
  5. DisableCondition
  6. CureCondition

Buff Priority

Self Buffs only

  1. HP
  2. None
  3. HP
  4. Initial Jewels
  5. PATK
  6. Max Jewels

Condition Priority

  1. Charm
  2. Quicken
  3. Petrify
  4. Stop
  5. Daze
  6. AutoHeal
  7. Paralyze
  8. Sleep
  9. Delay
  10. Silence
  11. Bind
  12. Slow
  13. DeathSentence
  14. Blind
  15. Poison
  16. Stun
  17. ResistBuff
  18. ResistDebuff
  19. Rage
  20. Berserk