Deathshade Blade
Attributes: Raises PATK, Dark units' All ATK, Disable Heal Res, and chance to endure lethal dmg & enables Master Ability "Azure Void" when equipped on Ikasa or when job type is Continental Observer (Raises All Status Res when HP is above 90% & raises Slash ATK Power, All Elemental Res when HP is below 50%)
Stats by Rarity
| 5★ |
|---|
| Max Stats |
| PATK +50
Dark +10 Disable Heal Res +40 Guts +5 |
| Gear Ability |
| Azure Void
Azure Void |
Gear Abilities
| Azure Void |
|---|
| Raises All Status Res when HP is above 90% |
| Azure Void |
|---|
| Raises All Status Res when HP is above 90% |
Weapon Enlightenment Skills
- Solo Blade: Slash ATK on enemy unit that lowers PATK for three turns [Range: 2, Height Range: 2]
- Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
- Blade Waltz: After moving, Slash ATK on enemy unit & absorbs Jewels [Range: 4, Height Range: 2]
- Flame Sword: Fire Mag Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
- Melting Blade: Fire Mag Slash ATK on enemy units within area & lowers PATK for three turns & lowers all ATK of targeted Wind units for three turns (Can only be used by the jobs Magic Swordsman [Efreet]/Free-Spirited Rogue) [Range: 3, Area: Lateral (3), Height Range: 2]
- Wind Sword: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns [Range: 3, Height Range: 2]
- Storm Blade: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns & lowers all ATK of targeted Thunder unit for three turns (Can only be used by the job Magic Swordsman [Sylphide]) [Range: 5, Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
- Crystal Drain: Dark Slash ATK on units within area that increases in Power according to own PDEF & absorbs part of Dmg inflicted back as HP (Can only be used by Dark units) [Range: 3, Area: Cross (3), Height Range: 2]
- Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
- Cross Slash: Slash ATK on units within area [Range: 2, Area: Cross (3), Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
- Crystal Drain: Dark Slash ATK on units within area that increases in Power according to own PDEF & absorbs part of Dmg inflicted back as HP (Can only be used by Dark units) [Range: 3, Area: Cross (3), Height Range: 2]
- Water Sword: Water Mag Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Aqua Blade: Water Mag Slash ATK on units within area & lowers all ATK of targeted Fire units (Can only be used by the job Magic Swordsman [Fenrir]) [Range: 3, Area: Cross (3), Height Range: 2]
- Cross Sweep: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
- Wall of Blades: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Smash: Slash ATK on enemy unit [Range: 2, Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
- Tri-Blaze: 3-hit Fire Slash ATK on enemy unit [Range: 2, Height Range: 2]
- Flame Rend of Envy: 4-hit Fire Slash ATK on enemy unit (Strong vs Envy) & raises Power if user is a Fire unit [Range: 3, Height Range: 2]
- Plasma Sword: Thunder Mag Slash ATK on enemy unit [Range: 3, Height Range: 2]
- Lightning Blade: 2-hit Thunder Mag Slash ATK on enemy unit & lowers all ATK of targeted Water unit (Can only be used by the job Magic Swordsman [Ixion]) [Range: 4, Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]